Source: 📒 Moving well to take care of my health » (FALC comic series, several versions: girl, boy, woman, man, autistic version
📜🔗LINK
1. Analytical summary
Context, audiences, and issues
The comic strips "Moving Well to Take Care of My Health" are part of a health education initiative in Easy-to-Read Language, aimed at children, adolescents, and adults, including those with intellectual or sensory disabilities. They define physical activity as all the movements of daily life (housework, play, travel, sport) and remind us of the recommendations: at least 1 hour/day for children and 30 minutes/day for adults. The materials outline the benefits for mood, sleep, self-confidence, breathing, muscle strength, and bones. They emphasise the prevention of cardiovascular diseases, obesity, certain cancers, and osteoporosis, as well as the reduction of time spent sitting and in front of screens. Finally, they establish the principle that everyone can engage in physical activity, by adapting the intensity and methods, even in the case of disability, and refer to the Sport-Health Houses and the Pass’Sport to facilitate access.
Operational contributions for the field
The comics provide an illustrated narrative segmented by life situations: at home, at school or at work, while travelling, in the evening, with examples of simple actions (taking the stairs, walking one stop earlier, getting up regularly, doing small seated exercises). Explicit numerical benchmarks (1 hour for children, 30 minutes for adults, broken down into 10-minute periods) make the recommendations immediately usable in individual support. The differentiated versions (child, adult woman, adult man, girl/boy, autistic version) allow for the mediation to be personalised according to the profile, self-representation, and support needs. Examples of adapted sports (boccia, tandem, adapted football) and references to Pass’Sport and Sport-Health Houses provide concrete levers for connecting to existing systems. Finally, compliance with European FALC rules and review by individuals with intellectual disabilities enhance the quality of the tool for educational and health literacy interventions.
2. Key points of the document
The comics define physical activity as any activity where "I move", including household chores, games, gardening, dancing, or DIY, and not just structured sport (p.1–3).
They remind us of simple objectives: at least 1 hour of physical activity per day for children and at least 30 minutes for adults, which can be broken down into 10-minute periods (p.3–4, 6–8).
The health benefits are explicitly detailed: mental well-being, sleep, digestion, self-confidence, breathing, strength, prevention of cardiovascular diseases, obesity, cancers, and osteoporosis (p.4–6).
The comics propose activation strategies in all daily routines: active travel, stairs, active breaks at work or during homework, reducing continuous time spent sitting and in front of screens, and micro-exercises at the seated position (p.6–11).
The sheets highlight the accessibility of physical activity for everyone, including those with disabilities, through examples of adapted activities, and direct towards Pass’Sport, clubs, and Sport-Health Houses, relying on updated national schemes (p.8–10/12).
3. Action points for local stakeholders
Systematically use the comic in consultations or therapeutic education interviews to co-construct with the individual a "moving plan" based on their usual activities (housework, travel, leisure), relying on the concrete examples from the comic (p.2–4, 6–8).
Integrate the comic into collective workshops (schools, social centres, homes, ESMS) as a discussion support to identify, with participants, what they are already doing and what they can add in 10-minute slots, using the illustrated time markers (p.3–4, 6–7).
Utilise the pages on sitting time and screens to build, with beneficiaries, systematic "active breaks" (getting up every hour, answering the phone while walking, small seated exercises) adapted to the context of sheltered work, training, or home (p.8–11).
Rely on examples of adapted activities (boccia, tandem, football for deaf individuals) to negotiate adjustments with local clubs and direct towards Sport-Health Houses and Pass’Sport schemes, clarifying access procedures with individuals and/or their caregivers (p.8–10/12).
Use the diversity of versions (child, adult, gender, autism) to tailor the tool to the individual's profile, particularly in medico-social contexts, by helping beneficiaries choose the character that resembles them and to project themselves into the proposed scenes (p.1–3, 10–12).
4. Additional References
Ministry of Sports and Health – National Portal for Sport-Health Houses (updated 2025) -https://www.sports.gouv.fr/maisons-sport-sante
Santé.fr – "[FALC Sheet] Moving Well – to take care of my health" (2025),https://www.sante.fr/fiche-falc-bien-bouger-pour-prendre-soin-de-ma-sante
5. Cross-Analysis — values of Health Practices
Literacy: The document uses simple words, short sentences, explanatory drawings, and adheres to FALC rules to make messages accessible to varying levels of understanding.
Empowerment: Beneficiaries are encouraged to identify where and how they can move in their daily lives and to make decisions about their health based on understandable information.
Participation: Review by individuals with intellectual disabilities and the opportunity to project themselves into different characters promote a co-construction of exchanges between beneficiaries and professionals.
Community Health: Collective scenes (recreation, sports club, Sport-Health House) illustrate the social and community dimension of physical activity (friends, groups, clubs, local structures).
Ethics: The document avoids blame, values small possible actions, acknowledges limitations related to disability, and offers adaptations without judgment.
Human rights: The tool supports equitable access to health information and physical activity by providing adapted versions and mentioning financial mechanisms to overcome economic barriers.
Intersectorality: The comic explicitly refers to actors in sport (clubs, Sport-Health Houses) and care, suggesting a joint health-sport-education effort.
Partnership: The development of the comic involves associations, disability actors, academic experts, and health institutions, formalising a partnership approach in the production of the tool.
Combating discrimination: The document features characters with and without disabilities, in wheelchairs, and emphasises the possibility for "everyone" to move, supporting an inclusive and non-stigmatising approach.
Points of caution in animation
The document addresses physical activity and health, without potentially traumatic themes.
Risks of emotional triggering:
Possible for individuals with a history of weight-related stigma, sedentary behaviour, or disability, if the message is perceived as shaming.
Caution is needed with individuals presenting eating disorders or high anxiety around body image and physical performance.
It is important to emphasise the right to do "a little at a time", to adapt to abilities, and to avoid judgement.
6. Assessment of the reliability of the resource
Scientific relevance: The content is validated by the National Cancer Institute and supported by the French Society of Sports Medicine, with an update in 2026, indicating recent alignment with knowledge on prevention through physical activity. The duration benchmarks (1 hour for children, 30 minutes for adults), the mention of chronic disease prevention, and the emphasis on reducing sedentary behaviour are consistent with current national and international recommendations.
Operational relevance: The tool is immediately deployable in the field, does not require specific equipment, and is available for free online in several adapted versions, facilitating its dissemination. The examples of activities, simple numerical benchmarks, consideration of disability, and the connection with initiatives (Sport-Health Houses, Pass'Sport) make it a directly usable resource in consultations, workshops, and social or medico-social support.
7. MCQ – 5 questions
Part 1 — Questions (without answers)
Question 1 (p.1–3 children's versions):
For children, "moving well" mainly means:
a) Only doing sports in a club
b) Moving regularly in everyday life
c) Running very fast once a week
d) Doing sports only at school
Question 2 (p.3–4 children's versions):
According to the comic, how long should a child move each day?
a) 15 minutes
b) 30 minutes
c) 1 hour
d) 2 hours
Question 3 (p.4–6 adult versions):
Among these proposals, which one is part of the benefits of physical activity mentioned in the adult comic?
a) It makes you insensitive to pain
b) It improves mood and sleep
c) It completely replaces medication
d) It makes all diseases disappear
Question 4 (p.6–9 adult versions):
The adult comic proposes a strategy for people who sit for long periods:
a) Not to get up at all to get used to it
b) To only do sports at the weekend
c) To get up regularly and do small exercises
d) To drink more coffee to stay awake
Question 5 (p.8–10 all versions):
What does the comic say about physical activity and disability?
a) Disabled people cannot do physical activity
b) Only healthy people can do sports
c) Everyone can do physical activity, with adaptations
d) It is dangerous to move when you have a disability
Part 2 — Commented correction
Question 1:
✅ Correct answer: b) Move regularly in everyday life
📝 Explanation: The children's comic emphasises that "moving well" means having regular physical activity, such as playing, helping at home, or going for a walk, and not just doing sports in a club. Source: p.1–3.
Question 2:
✅ Correct answer: c) 1 hour
📝 Explanation: It is stated that "it is good to move for at least 1 hour a day" for children, which corresponds to the recommendations for daily physical activity. Source: p.3–4.
Question 3:
✅ Correct answer: b) It improves mood and sleep
📝 Explanation: The adult comic describes several benefits, including better mood, better sleep, more self-confidence, better digestion, and better breathing; it does not promise total disappearance of diseases or cessation of treatments. Source: p.4–6.
Question 4:
✅ Correct answer: c) Get up regularly and do small exercises
📝 Explanation: The pages on sitting time suggest getting up every hour, answering the phone while walking, sitting on a ball, and doing small exercises (stretching, head and shoulder circles). Source: p.8–11.
Question 5:
✅ Correct answer: c) Everyone can do physical activity, with adaptations
📝 Explanation: The comic states that "everyone can do physical activity, even with a disability," illustrating examples such as football for deaf people, tandem cycling for visually impaired people, and boccia for wheelchair users. Source: p.8–10.
8. Frequently Asked Questions (FAQ)
Who are these comics "Moving Well to Take Care of My Health" aimed at?
They are aimed at children, teenagers, and adults, with or without intellectual disabilities, who need simple explanations about physical activity, as well as the professionals and caregivers who support them. Reference: final presentation pages (p.10–12).
What is the difference between the child and adult versions?
The child versions (girl, boy, autistic) emphasise play, school, and at least 1 hour of movement per day, while the adult versions focus on 30 minutes of activity, disease prevention, and managing sitting time at work or home. Reference: p.1–4 child and p.4–8 adult.
How to use the comic in medical consultations or health centres?
The professional can go through the comic with the person, select scenes that correspond to their life (home, commute, work), and together define some realistic actions to move more, based on the proposed time guidelines. Reference: p.2–4, 6–8.
Does the comic replace personalised medical recommendations?
No, it illustrates and makes general recommendations accessible, but does not replace an individualised medical opinion, especially in cases of chronic illness or significant functional limitation. Reference: articulation implicitly suggested by validation from the National Cancer Institute and expert partners (p.10–12).
What types of activities are suggested for people who do not like sports?
The document shows that moving also includes doing housework, gardening, cooking, walking for transport, taking the stairs, or doing small exercises at home, without necessarily going through a sports club. Reference: p.1–3, 6–8.
What to do with people who sit for a long time or in front of screens?
The comic suggests gradually reducing the continuous sitting time by getting up regularly, incorporating micro-exercises, and limiting screen time, especially for children. Reference: p.6–9 for children and p.8–11 for adults.
How does the comic take disability into account?
It features characters in wheelchairs or with other disabilities, indicates that everyone can move, offers adapted activities, and mentions resource structures like Sport-Health Houses and the Pass’Sport to promote access. Reference: p.8–10/12.
9. Rewriting in Easy-to-Read Language
Title
Moving well to take care of my health
Easy-to-Read Summary – Why this document
This comic explains why moving is important for health.
It is made for children and adults, with or without disabilities.
It uses simple drawings and words.
Easy-to-Read Summary – What the comic says
Moving well means making movements often throughout the day.
For children, it is good to move for at least one hour a day.
For adults, it is good to move for at least thirty minutes a day.
You can move at home, outside, at school, or at work.
Moving helps with mood, sleep, and the body.
Moving helps to avoid certain diseases like heart disease.
Key Points in Easy-to-Read Language
You can move by doing housework, cooking, or gardening.
You can move by playing, dancing, or doing sports.
Everyone can move, even with a disability.
We can reduce sitting time by getting up often and moving around.
There are clubs and places to help with health sports.